5 FATOS FáCEIS SOBRE THE FIRST BERSERKER: KHAZAN DESCRITO

5 fatos fáceis sobre The First Berserker: Khazan Descrito

5 fatos fáceis sobre The First Berserker: Khazan Descrito

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Acompanho anime desde criancinha e é 1 sonho realizado trabalhar com duas das maiores paixões da minha vida.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are The First Berserker: Khazan some of the best I've seen in a soulslike.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Recomendo a aventura de modo a todos qual procuram 1 game do proceder desafiante, utilizando visuais por anime atraentes e 1 desempenho Porreiro e de que nãeste vai “derreter” seu PC nos momentos Ainda mais intensos.

Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi essa decisão de “resetar” certas coisas do mapa após sair dele.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

Enquanto é normal que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.

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